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Fsx runway lights
Fsx runway lights








  1. #Fsx runway lights zip file#
  2. #Fsx runway lights simulator#

So the surrounding textures are a blurry mess, the autogen lights haven't even populated yet, but you see this huge, bright glowing runway environment. The problem with FSX isn't that you can see them 10 miles out (or whatever) but how bright and big the look.

#Fsx runway lights zip file#

The following zip file contains the scenery files necessary to correct the problem with the side fixtures of the runway hold-short warning lights in the FSX version of our KDFW scenery. Going into GAI at night for the first time, I was straining to finally find the runway. KDFW v1.1.2 for FSX runway hold-short warning lights side fixtures replacement. In real life, I've mistaken a roadway many times until I got closer. (9 June 2020) Prepar3D/FSX GSX Profiles Dynamic Lighting Liveries Fictional Liveries. In FSX, the lights are so easy to distinguish and don't blend at all. 0 middelware, refreshed the entire globe, included sloped runway. I've had to come within 3 miles of some airports in urban areas where there's tons of surrounding lights blending in. Those are more of what I'm talking about. A lot of GA airports have medium intensity lights and those can look like street lights for a long time until you get close. Regardless, most airports aren't major hubs with extremely bright light environments. It's not that I can't see them at all, but that they don't start as super bright glowing orbs and things are much dimmer the farther you get out. When I take off from VKX and look down the river, DCA is pretty dim or I can't see it clearly at all depending on visibility (if it's really clear you can see all the way past the monuments), but it's about 7 miles away at that point. We weren't 10 miles out but I'd be surprised if on an average night you couldn't see them from at least that distance give or take a miles or two. It was early afternoon on a bright but cloudy day. If you like (and i hope it's okay to post this) here is a link to p3d forum which clearly shows my issueĪre you sure? Granted, I only have one experience to fall back on but when my instructor radioed the airport, Manchester (EGCC) lit up like a Christmas tree and I was in no doubt where the runway was. In my FS9 CFG file is: DISPLAY RUNWAYLIGHTSSURFACESCALAR.9 RUNWAYLIGHTSVASISCALAR.9 RUNWAYLIGHTSAPPROACHSCALAR.9 RUNWAYLIGHTSSTROBESCALAR. Or maybe i should have started this as another topic as we are maybe talking about two different situations. In default fs9 airport ,runway approach lights is as in real life. So probably something else is responsible for this mismatch. Make a backup of your current FSX. With this cfg add it's possible to make the standard airport lights in the distance a little smaller for example, so you don't recognize the difference too much compared to the REX lights around your aircraft.īut as i said, only with HDR turned off the REX lights show up correctly. A handy way to control the brightness of your runway/taxi-way/approach lights is the settings in the FSX.CFG file. But sadly this doesn't change anything with the distance issue i talked about. The cfg add from above i also have included since a long time. As many ORBX airports have custom build in lights sure they look great and are not affected by REX or whatever.Īnd i don't think FTX Global (which i have installed) has something to do with the issue i was talking about. I was meaning on non-ORBX airports or in other words on default airports.

fsx runway lights

#Fsx runway lights simulator#

Download hits 15,837 Compatibility Microsoft Flight Simulator X (FSX) including Steam Edition & Prepar3D (P3D) Filename rwylites.zip File size 27. Maybe my English didn't explain it clearly. FSX Improved Runway Lights This file adds more realistic light colors with better distance visual. As far as I know there is no such system so I'm not sure what else we as the community can do besides reporting it in the forums and sending emails.I want to jump in hear again as i have the same abnormalities with runway lights on non-ORBX or default airports. Its an unparalleled flight simulation experience for anyone. If there was some kind of official bug reporting system I would certainly make a detailed bug report in it. X-Plane 12 features completely reimagined weather, clouds, trees, wind, light, seasons, and more. It's an old bug that is extremely annoying and should be very simple to fix without any performance impact.

fsx runway lights

LM sometimes responds to bug reports and other issues but for some reason I have never ever seen anyone comment on this particular issue. Regarding the runway light popping this has been mentioned in various forums for years and years and years. > PS: You can be absolutely certain that your message has been seen by an "LM Guy". The runway/airport light popping is an old FSX bug that has been reporter litteraly for 10 years now, see e.g. I'm not the OP of this particular thread but I wanted to point out the OP mentionen two different issues (dark lights vs popping lights). You have, of course, brought this matter to the attention of the makers of your add-ons?










Fsx runway lights